[Info] tribes mapping site

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DaJ4ck3L
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[Info] tribes mapping site

Post by DaJ4ck3L »

does anyone have the new link for the site with all the base objects listed with pictures?
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DaJ4ck3L
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Re: tribes mapping site

Post by DaJ4ck3L »

nope, that just the bmp, doesn't have the shape files. i made same mistake thinking it was it lol.
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virus
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Re: tribes mapping site

Post by virus »

http://afgelocal1240.org/sites/nappybas ... logue.html

I was actually going to recreate another catalogue. I started this a few months ago, but as you can see, I stopped. I wish to complete this sometime soon, its THERE ARE A TON OF ITEMS!

Sometimes I wish I were as motivated as Shift when doing small projects of my own.
[NHOP]Virus
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virus
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Re: tribes mapping site

Post by virus »

[NHOP]Virus
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S_hift
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Re: tribes mapping site

Post by S_hift »

good to see someone actually mapping in software mode.

You should always map in software then test in openGL

I usually test a map with 1.40
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perrinoia
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Re: tribes mapping site

Post by perrinoia »

I map with 1.40... Sucka!
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DaJ4ck3L
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Re: tribes mapping site

Post by DaJ4ck3L »

do you really. i heard it not as stable, but honestly, i hear that a lot with 1.4, and im thinking the server hosting might not be as bad as people said. I would love to host a 1.4 server, and see how stable it really is. man the amount of cooler shit we could do on a 1.4 server is insane.

mostly thinking about the unlimited data blocks.... but there's so much more... :bdance:

:crow:
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Fixious
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Re: tribes mapping site

Post by Fixious »

plus dat fixed 3rd person camera

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DaJ4ck3L
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Re: tribes mapping site

Post by DaJ4ck3L »

Fixious wrote:plus dat fixed 3rd person camera

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ohhhh hell yea.... man i would love to play tribes in a true third person state. i played global agenda for 3 years in third person, and it kinda grew on me.
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