I'm in the process of building Bella Omega. I will probably have it done later today I need some rest. So far I've only built the main base, I still need to build the underground tunnels and base interior.
I was wondering if you could help me with the grav lift code after I finish it. Also I need help in making the flag float in the air without a stand, yet behaving like a normal flag without floating when its dropped.
Yes its a tribes ascend map.
[Help]Perrinoia
[Help]Perrinoia
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Re: [Help]Perrinoia
Interesting...
As far as the grav lifts go, download Dam_it, and copy the code... I'm about to upload a new version in a few seconds.
As far as the flags go, you'll have to modify function Flag::onDrop and function Flag::Return.
First, you make the flag rotate... That's as easy as checking a box in the editor.
Then add %this.rotates = true; to function Flag::Return, to ensure it continues rotating when the flag returns to base.
Then add %flag.rotates = false; to function Flag::onDrop to ensure it stops rotating before it is thrown (I mean, specifically, before the line of code that reads, "GameBase::throw"...)
Unfortunately, I doubt those functions are the same in annihilation and base... So I recommend asking Crow for a copy of those two functions from the BR server, so you don't fuck the server up by overwriting his proprietary code.
As far as the grav lifts go, download Dam_it, and copy the code... I'm about to upload a new version in a few seconds.
As far as the flags go, you'll have to modify function Flag::onDrop and function Flag::Return.
First, you make the flag rotate... That's as easy as checking a box in the editor.
Then add %this.rotates = true; to function Flag::Return, to ensure it continues rotating when the flag returns to base.
Then add %flag.rotates = false; to function Flag::onDrop to ensure it stops rotating before it is thrown (I mean, specifically, before the line of code that reads, "GameBase::throw"...)
Unfortunately, I doubt those functions are the same in annihilation and base... So I recommend asking Crow for a copy of those two functions from the BR server, so you don't fuck the server up by overwriting his proprietary code.
Re: [Help]Perrinoia
Bear in mind that Bella has both vertical and horizontal grav lifts (assuming you're re-creating the latest version of Bella).
Re: [Help]Perrinoia
No I'm creating the original the recreated one was shit and the flags are closed. This was the only decent picture I could find.
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Re: [Help]Perrinoia
Ah. Well in that case I look forward to seeing the basement. By far my favorite part of that map in Ascend, at least as an Infiltrator.
Re: [Help]Perrinoia
you could used to be able to fly shrikes in the tunnels...
edit. Just remembered that you can't fly ships underground
edit. Just remembered that you can't fly ships underground
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Re: [Help]Perrinoia
Oh, that's neat...
Unfortunately, you definitely can't get vehicles under the terrain, at least, not for long.
Unfortunately, you definitely can't get vehicles under the terrain, at least, not for long.
Re: [Help]Perrinoia
rofl thats hilarious
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