Mod Updates
Re: Mod Updates
That doesn't make any sense.
The idea is they'll suck you into a trap, like sweet scented bug poison.
If the poison could kill bugs from a distance, there'd be no need to make it sweet scented.
The idea is they'll suck you into a trap, like sweet scented bug poison.
If the poison could kill bugs from a distance, there'd be no need to make it sweet scented.
Re: Mod Updates
Big Crates can now be deployed on walls and ceilings as well as the floor.
Big Crates deploy length has been increased and you can no longer deploy them so close to yourself that you get stuck inside them after deploying.
Trolls minigun damage has been reduced.
Trolls grenade kickback strength has been increased.
The airbase pack has been disabled on all indoor maps for now.
Re: Mod Updates
Big Crates now only check for you or another player being in the way of their deploy. For example you can now deploy them right next to a laser turret to cover it so long as you're deploying it far enough away from yourself. This will make it easier to deploy big crates for a cover to defense. If you have a laser deployed on a ceiling or wall you should no longer have to deploy a big crate and then move it into place.
Boosting an enemy player with the pitchfork now poisons them and gives them the shock and burn effects. Shock basically just resets their energy to 0 (think getting hit by a neuro basher without the kickback) and burn causes them to take minor damage when jetting and has a more visible smoke trail (the same as getting hit by a plasma rifle). The poison is the same as poison from indoor turrets and can be instantly cured by using a health kit.
The buffer time when being released from jail has been removed. Basically a jail sentence is 20 seconds long and while jailed you are unable to kill yourself or take any damage. Previously the state of being jailed lasted 5 extra seconds than the actual time you were in jail so even once outside you were unable to take damage from turrets, rocket jump away or kill yourself until after the buffer time ended.
Extra repair packs have been added to the CTF OG maps and their CTF Ground counterparts (for ex Broadside CTF and Broadside) along with other minor improvements to station placement and respawn point placement. For example the entrance and upstairs ammo stations on Broadside have been changed to inventory stations. The bases on Broadside and Blastside have also been rotated slightly so that one team no longer has the advantage of being able to see into the entrance of the other teams base. The random re-spawn points which were on the terrain below the bases have been moved inside.
Re: Mod Updates
Please reinstall the og maps with their default base positions. also reinstall the og annihilation maps that plasmatic made
<--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
Click here for full access to all my tribes downloads
Re: Mod Updates
Deployable Pussycats no longer reward points to avoid point farming your own teams deployed Pussycats
Fighters and Interceptors max pitch and max bank has been slightly increased. Basically you can point your nose down and up further than before and turn to the sides further as well.
explosionId has been changed to LargeShockwave on all vehicles. debrisId remains the same.
Heavens Fury (angel weapon) min and max energy has been decreased slightly meaning you can fire it longer before running out of energy.
Flame Turrets can now be deployed on terrain.
The Angels FighterPack has been correctly re-named to Interceptor since it actually deploys an Interceptor vehicle.
Map Cavex inventories, sensors and turrets have been set to deleteondestroy = false so they no longer disappear when destroyed.
Map Lolwut has been updated to the latest version.
Map Frontside has been moved to CTF Indoor and now has repair packs.
Re: Mod Updates
Very apt fixes; I had issues with a lot of these. Thanks!Death666 wrote:Deployable Pussycats no longer reward points to avoid point farming your own teams deployed Pussycats
Fighters and Interceptors max pitch and max bank has been slightly increased. Basically you can point your nose down and up further than before and turn to the sides further as well.
explosionId has been changed to LargeShockwave on all vehicles. debrisId remains the same.
Heavens Fury (angel weapon) min and max energy has been decreased slightly meaning you can fire it longer before running out of energy.
Flame Turrets can now be deployed on terrain.
The Angels FighterPack has been correctly re-named to Interceptor since it actually deploys an Interceptor vehicle.
Map Cavex inventories, sensors and turrets have been set to deleteondestroy = false so they no longer disappear when destroyed.
Map Lolwut has been updated to the latest version.
Map Frontside has been moved to CTF Indoor and now has repair packs.
Re: Mod Updates
Heavens Fury (angel weapon) min and max energy has been decreased slightly meaning you can fire it longer before running out of energy.
Re: Mod Updates
Wait, CaveX was the map with the disappearing inventories? I thought someone said it was Cavern...
That's weird... They definitely don't disappear on my copy.
That's weird... They definitely don't disappear on my copy.