Firelord wrote:Thanks for leaving them around. They make porta gens obsolete anyways. If you're defending at the beginning, your first placement should be a mobile inventory. If you rush the flag at the beginning and cap, your second move should be to place a mobile (if your team hasn't yet). I tend to place one that is in a convenient location for everyone, then buy another and place it near where I'm setting D.Death666 wrote: Mobile inventories don't require power and I've left them that way intentionally. They are a little more difficult to cover with defense leaving them more venerable than portable generators were, but if you set them early in the match you really shouldn't get to the point where you cannot come back into the fight unless your team is so bad that all of this wouldn't matter anyway which is essentially the same as joining in the middle of a match and being upset that you can't make a comeback.
It's unfortunate that about 50% of Tribes players don't seem to know how to read the chat box or type. It would make it easier if you're getting base raped to have one guy repairing gens while you repair an inv and buy a mobile ASAP.
You see for years the FIRST things at the beginning of a match was to deploy a portable generator not a mobile inventory station. Because on maps like Broadside and Blastside you cannnot defend up top if you are spawned down bottom. By the time you get up top to lay turrets your gens are destroyed. I would LOVE to see you motherfuckers try a scrim without portable generators you might as well call it Anni fucking spawn now. You guys are crazy for getting rid of that shit just saying. Although I can see hiding a mobile inventory somewhere inside your base would probably work