Portable generators

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KILROY
Posts: 1315
Joined: Sat Apr 05, 2014 8:59 pm
Location: Texas

Re: Portable generators

Post by KILROY »

Interesting concept. Heck, setup fav's that you can choose from a fav button before you spawn, why even use invo's. If you want to change something on the load out then you can bring up a small transparent menu while you are actively still playing and make your selection change, but only if you have something to exchange it with.
Lawlz
Posts: 454
Joined: Fri Dec 09, 2011 5:17 pm

Re: Portable generators

Post by Lawlz »

Ok I don't get it.. First you all bitch that you want base rape off in less than 3v3's, and now that there is a solution we're going to bitch that we can't rape because a mobile invo. doesn't need a generator.

:clap:

If you don't suck at this game, this should NOT affect you at all. That's literally all it boils down to. You're either going to rape the base, or be the base getting raped. Sure let's take out mobile invos, and watch the server literally become inactive again from the constant rape; or just permanent numbers of 3v3 or lower again. You can bitch all you want that it doesn't make sense in a, "SCRIM OR OFFICIAL MATCH," but we haven't had one of those, or even an Anni-Pug in what seems like years now.

TLDR: Quit sucking at the game and just demolish the base. Not hard to do with someone of your caliber ET.
perrinoia
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Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: Portable generators

Post by perrinoia »

For the record, I was being sarcastic.

But I do think spawn inventory menus are a good idea for a different mod.
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vistalize
Posts: 840
Joined: Thu Dec 08, 2011 11:20 pm

Re: Portable generators

Post by vistalize »

Thread locked. Perri hopefully we can get this issue resolved brother.
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EvilTree{OZ}
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