Added a projectile in the shape of the vehicle that was destroyed for all of the vehicles explosions to give them the illusion of crashing when destroyed.
Added a fire sound to the Bomber vehicle.
Slowed the vehicles down for balance and in preparation of things to come. They will probably still need some tweaking.
Fighter maxSpeed = 75; // Was 95
Interceptor maxSpeed = 80; //Was 100
Bomber maxSpeed = 60; //Was 75
Transport maxSpeed = 50; //Was 85
Mod Updates
Re: Mod Updates
Re: Mod Updates
Dunno... pretty much makes em sittin ducks for PB ! STU is sure to love this, if he ever comes back.
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman
-General William T. Sherman
Re: Mod Updates
That's a good thing... Laser weapons should be quick enough to target flying objects that move slower than light.
Re: Mod Updates
Made some quick fixes on maps today.
Psychonaut
Fixed a respawn point being at the wrong base and changed the score value of flag captures from 2 to 1.
A_Snipers_Dream and Snipers_Dream2
Removed the objective switch and the sensors and solar panels that belonged to the objective.
Spiridan
Removed the objective switch and fixed team structures belonging to the wrong team.
BellaOmega
Changed the cap limit from 600 to 8.
Re: Mod Updates
??????perrinoia wrote:Lame.
Re: Mod Updates
This is a lame way to fix a bug. Instead of removing the objective, I would rather have seen the bunker and airbase deploy check fail when too close to the objectives.Death666 wrote:A_Snipers_Dream and Snipers_Dream2
Removed the objective switch and the sensors and solar panels that belonged to the objective.
These aren't the only two maps with this problem, and there will always be more.