Arduino Uno

The Boloblur
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Re: Arduino Uno

Post by The Boloblur »

You would have better luck trying to do that with a Raspberry Pi rather than the Arduino Uno However they can both run full versions of Windows, Linux, and Mac OSX
perrinoia
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Re: Arduino Uno

Post by perrinoia »

On second thought, Nixie tubes take a lot of juice...
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The Boloblur
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Re: Arduino Uno

Post by The Boloblur »

I am sure that if you look into it, someone has done something that you are looking at doing
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KILROY
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Re: Arduino Uno

Post by KILROY »

Yeah, I didn't sit through the whole vid myself, seeing it was over 6 hrs. long, I just went by what the title relayed.
The Boloblur
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Re: Arduino Uno

Post by The Boloblur »

This is my first somewhat complex program to make an LED turn on and off, and make it fade in and out when the button is pressed. I know it is extremely simple, but as I said before I would keep posting about what I am learning.


Code: Select all

// Example 05: Turn on LED when the button is pressed
// and keep it on after it is released
// including simple de-bouncing.
// If the button is held. brightness changes

const int LED = 9;    // the pin for the LED
const int BUTTON = 7; // the input pin of the pushbutton

int val = 0;    // stores the state of the input pin

int old_val = 0; // stores the previous value of "val"
int state = 0;   // 0 = LED off while 1 = LED on

int brightness = 120;   // Stores the brightness value
unsigned long startTime = 0; // when did we begin pressing?

void setup() {
  pinMode(LED, OUTPUT); // tell Arduino LED is an output
  pinMode(BUTTON, INPUT); // and BUTTON is an input

}

void loop() {

  val = digitalRead(BUTTON);  // read input value and store it

//check if there was a transition
if ((val == HIGH) && (old_val == LOW)) {

  state = 1 - state;  //change the state from off to on
                      // or vice-versa
  
  startTime = millis(); // millis() is the Arduino clock
                        // it returns how many milliseconds
                        // have passed since the board has
                        // been reset.


  // (this line remembers when the button
  // was last pressed)
  delay(10);                      
  }
  // check whether the button is being held down
  if ((val == HIGH) && (old_val == HIGH)) {

    // If the button is held for more than 500ms
   if (state == 1 && (millis() - startTime) > 500) {
    brightness++; //increment brightness by 1
    delay(10);    // delay to avoid brightness going
                  // up too fast

   if (brightness > 255) { // 255 is the max brightness

                   brightness = 0; //If we go over 255
                                   // let's go back to 0
      }
    }
  }

old_val = val;   // val is now old, let's store it

if (state == 1) {
  analogWrite(LED, brightness); // turn LED ON at the
                                // current brightness level
} else {
  analogWrite(LED, 0);  // turn LED OFF
                              }
  
}
Attachments
Just a small circuit with the LED
Just a small circuit with the LED
IMG_0380.JPG (52.75 KiB) Viewed 917 times
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DaJ4ck3L
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Re: Arduino Uno

Post by DaJ4ck3L »

i looked at this tech once for building an arcade cabinet. using one of these to wire all the buttons if i remember right.
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The Boloblur
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Location: Michigan

Re: Arduino Uno

Post by The Boloblur »

very possible. I will have to ask my dad, but I think he has the start to a arcade machine and I might be able to get the code for you if you wanted to look over it.
perrinoia
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Re: Arduino Uno

Post by perrinoia »

OMG, I want to build this!

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KILROY
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Re: Arduino Uno

Post by KILROY »

WOW, that looks pretty awesome Perr! Question though, I notice it has controllers on both sides. Does the screen flip allowing the other person to view it as they should? I'm assuming it does.
perrinoia
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Re: Arduino Uno

Post by perrinoia »

Good question... I think player 2 just has to play upside down.

I saw another arcade in a barrel where both sets of controls were on one side..

I originally thought that one would be better because the players wouldn't be bumping shoulders while playing, but now that you mention it, playing upside down might be worse.

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