[skin] Skybox 1.41 with autoloader

User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: [skin] Skybox 1.41 with autoloader

Post by S_hift »

because skybox only use 6 512x512 and where literally made for quake 3. Meanwhile the hq or other skies use about 16 512x1024 cylinder tyles.

you're working with 6,144 overal pixels with skybox
and 24,576 overall pixels with HQ skies

anyway I finished the deployables and base objects. heres a download link. along with some custom disc trails. you can remove teh trailadd2.png if you dont want custom trails
Attachments
Entities.zip
High Quality Deployables
(3.27 MiB) Downloaded 123 times
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
SpydeR.
Site Admin
Posts: 212
Joined: Sat Mar 21, 2015 2:33 pm
Location: Long Island, New York

Re: [skin] Skybox 1.41 with autoloader

Post by SpydeR. »

Thanks shift I'll download when I get home... the fonts thing worked too thanks dark
Image
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: [skin] Skybox 1.41 with autoloader

Post by S_hift »

I'll have some print screen of the items. They're basically default textures, except theyre brighter, crisper and cleaner than the default textures. I didnt wanna change the look of them too drastically as they would end up looking like they didnt belong in the game.
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: [skin] Skybox 1.41 with autoloader

Post by S_hift »

Im also gonna add new night skies for all the night ppl
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: [skin] Skybox 1.41 with autoloader

Post by perrinoia »

Remind me to give you a script when I get home (in approximately two weeks)...

It can make any item rotate in a HUD.

I haven't figured out how to display 2, simultaneously, but I can cycle the one HUD through each and every item.

It's a client side script that displays the mod items from whatever server you connect to or host.

I could probably make it display the item descriptions and costs, too.

This would be the ideal way to screenshot each item, as I could give the HUD a solid color background.
Image
User avatar
DaRk
Posts: 1001
Joined: Sat Jul 27, 2013 4:22 pm
Location: ID, USA

Re: [skin] Skybox 1.41 with autoloader

Post by DaRk »

milk_rene_config.jpg
Perrin,

Is it possible to make this MapHUD overlay without scriptgl? I like it, but scriptgl lags Tribes too much to want to use it.
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: [skin] Skybox 1.41 with autoloader

Post by S_hift »

just download a 1.4 hud and then use the templates from milkmans and add them to that hud.
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
User avatar
DaRk
Posts: 1001
Joined: Sat Jul 27, 2013 4:22 pm
Location: ID, USA

Re: [skin] Skybox 1.41 with autoloader

Post by DaRk »

But how to code it in.
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: [skin] Skybox 1.41 with autoloader

Post by perrinoia »

I don't understand your question...

Are you trying to display a map hud in software mode?

If so, yes... It's theoretically possible, I think...

If not... If you are using open GL... Every version of tribes since Andrew wrote last hope already has a map hud built in.
Image
User avatar
DaRk
Posts: 1001
Joined: Sat Jul 27, 2013 4:22 pm
Location: ID, USA

Re: [skin] Skybox 1.41 with autoloader

Post by DaRk »

Nope. The semi-transparent white ring that show your directional view. I have the .PNG overlay, just not sure how to code it as part of the HUD.
Post Reply