How about having a separate menu of maps for all the smaller ones for when there are 6 people or less in the server (CTF_Small).
Some of these maps are just gigantic, it causes people to drop when they come up on the rotation. It'd be nice having a rotation of the smaller maps on the server.
Broadside/Blastside/Raindance being the max size for this list, with most of the maps in the folder being around the size of Canyon Crusade, Bloodbath 2, etc.
I can make a list of maps for you so you can just copy paste, if you are on board with the idea.
Also, Ghost, can you make smaller maps pls!!!
Smaller Maps
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- Posts: 94
- Joined: Fri Dec 09, 2011 12:13 am
Re: Smaller Maps
Not a bad idea. Though people should just vote to change the map instead of dropping, but hey.
Re: Smaller Maps
I wanted to implement this years ago but found cataloging the maps to be too time consuming.
Muy idea was basically to have a min and a max player count per map, within function nextMission, if getNumClients was less than the next mission's min or greater than the next mission's max, it would call next mission again.
The problem was that it could cause an infinite loop when some dillweed chose one of those annoying maps where the creator made the next mission equal the current mission so their map played over and over again...
So, it should keep a list of mission's it's already cycled through and cancel if it ever cycles through the same one twice.
Muy idea was basically to have a min and a max player count per map, within function nextMission, if getNumClients was less than the next mission's min or greater than the next mission's max, it would call next mission again.
The problem was that it could cause an infinite loop when some dillweed chose one of those annoying maps where the creator made the next mission equal the current mission so their map played over and over again...
So, it should keep a list of mission's it's already cycled through and cancel if it ever cycles through the same one twice.