Added a mission type named Capture the Flag Bots
These bots are the first Annihilation bots to use Spoonbot.
They can play Capture the Flag against themselves and make for good target practice.
Current missions include:
Blastside CTFB
Broadside CTFB
CanyonCrusade CTFB
DangerousCrossing CTFB
IceRidge CTFB
Raindance CTFB
Rollercoaster CTFB
Scarabrea CTFB
Snowblind CTFB
Stonehenge CTFB
Admins will also see a 'Spoonbot Controls' menu in the Tab screen when one of these maps is being played, letting them add or remove bots of every armor type.
Mod Updates
Re: Mod Updates
Bot update.
- Scarecrow{oz}
- Posts: 76
- Joined: Sat Apr 13, 2013 10:38 pm
Re: Mod Updates
NOW, if you can find a way to SECURE the load for this mod.
Been getting daily hackers, WTF. And have to reset faves daily.
Death/Crow?
Been getting daily hackers, WTF. And have to reset faves daily.
Death/Crow?
- Scarecrow{oz}
- Posts: 76
- Joined: Sat Apr 13, 2013 10:38 pm
Re: Mod Updates
Oh... and get rid of the Bots Death. OMG server crashes every other map.
Re: Mod Updates
No... The bots are awesome.
Here's how to make the bots stable:
As for the evasive maneuvers, that's a little trickier...
Here's how to make the bots stable:
- Step 1: Before spawning a bot, verify the bot count + max client limit is less than 128.
- Step 2: After spawning a bot, increment the bot counter.
- Step 3: After a bot is killed, delete the dead bot (I usually just add that bit of code to the scheduled respawn).
- Step 4: After a bot is deleted (not killed), decrement the bot counter.
As for the evasive maneuvers, that's a little trickier...
- I believe the code currently uses Item::setVelocity, this ignores the previous velocity. Player::applyImpulse is better, because it will add to the current velocity, which means it will be much more difficult for a flying bot to change direction. Also, smaller more frequent impulses are better than periodic jolts.
Last edited by perrinoia on Sat Feb 09, 2019 1:59 pm, edited 1 time in total.
- Scarecrow{oz}
- Posts: 76
- Joined: Sat Apr 13, 2013 10:38 pm
Re: Mod Updates
Hope they take your advice, as I hate the constant crashing.
Re: Mod Updates
There's also the issue that on Bot Practice when they die, they all respawn from the air in the same place.
Re: Mod Updates
I'll see what I can do. The other bot maps issues should be an easy fix.
Re: Mod Updates
Patched last night.
Added bot versions with working treepoint files of the maps Roadkill2, Box and BloodBath2. Find them in the CTF BOTS mission list.
Fixed the maps KWSN Duel and BotPracticeMk-III from being affected by the new bot maps. The bots are back to normal on these maps now.
Added score values to the flags on the map CTF Ground map DownFall.
Significantly reduced the chance that a bot will say something in chat as a reaction to getting killed.
Increased the respawn delay of bots on CTFB maps to twenty seconds.
Increased the ThinkingInterval and MovementInterval of the bots on CTFB maps. This should help performance.
The bots on CTFB maps now respawn into a random annihilation armor type and as a random roll. For example the Necromancer bot used to always repawn as a Necromancer which played the roll of going for the enemy flag. Now it might respawn as a Titan that camps on the flag or a Tank that goes for the enemy flag or defends the base and so on. This will add a bit of randomness to the bot matches.