Map Fixes?

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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Map Fixes?

Post by S_hift »

there are a couple of maps that caught my eye, one of them was yugostien. That map is hard on the frame rate. I'm pretty sure that it has something to do with a certain number of objects perceivable.

It appears that all 200 squares that make up the 4 bridges are actually causing this frame rate lag. This isn't the only map that has too many objects in it. The grass_bowl2 is another example of this. It has too many polygons in it and its also Plasmatics map and it should be put back to its original intended design.
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S_hift
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Joined: Fri Dec 23, 2011 1:42 pm

Re: Map Fixes?

Post by S_hift »

bump WHAT SAY YOU FOOOLS!!!!
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Striker
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Joined: Fri Dec 09, 2011 11:49 pm

Re: Map Fixes?

Post by Striker »

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S_hift
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Re: Map Fixes?

Post by S_hift »

lol is that from lotr?
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Striker
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Re: Map Fixes?

Post by Striker »

Yeah lol I made it to fit the "What say you" xD
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S_hift
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Re: Map Fixes?

Post by S_hift »

yugostien is a huge problem though.
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AnniDv6
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Joined: Mon Dec 12, 2011 3:25 pm

Re: Map Fixes?

Post by AnniDv6 »

I will take a look at yugostein and greenbowl2 has already been dealt with. I guess I could delete the entire bottom section of the platforms on yugostein as they are pretty pointless anyways. There's really no reason you should be getting bad fps lag on these maps though and considering that you're still the only one that has actually reported it leads me to believe it's something else. Are you using high def skins or anything? How many cpu cores do you run tribes on? What are your computer specs? Does the original grass bowl by plasmatic have fps issues for you?
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