builder idea

justR
Posts: 382
Joined: Wed Jul 17, 2013 4:06 pm

Re: builder idea

Post by justR »

petition to give Shift his own sub-forum and restrict his posting privileges to just that forum

signed

on a serious note shift, maybe you should put in the effort to teaching players how to properly set d like you did with me a year ago, you might be surprised that players aren't as stupid as they seem, just lack the know-how [otherwise you have zero excuse to bitch about this if you don't try to fix it in a reasonable way]
justR
Posts: 382
Joined: Wed Jul 17, 2013 4:06 pm

Re: builder idea

Post by justR »

also I'm now curious [Crow] how many players in the database even have over 10k kills (and then how many of those are even active, probably a smaller amount than I'd imagine)
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DaJ4ck3L
Crow{OZ}
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Re: builder idea

Post by DaJ4ck3L »

justR wrote:also I'm now curious [Crow] how many players in the database even have over 10k kills (and then how many of those are even active, probably a smaller amount than I'd imagine)
good question. ill download all the profiles when no is on and post some results.
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S_hift
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Re: builder idea

Post by S_hift »

there is actually a decent amount over 10k

hell even knight5 is over 10k and hes a total newb. his k/d is like 0.2 rofl
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Wise Man
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Re: builder idea

Post by Wise Man »

I've seen similar systems in line with what shift is talking about. Back in 2001 there was a mod called WarZone that required players achieved certain numbers of points before they could use deployables. 2 points granted them access to forcefields and shit, 10 points for turrets, 20 for bombs, 50 for bases and so on...

The sad part is that we can't really implement a system like that here without fucking things up. Why? The most important D is set at the beginning of the game before anyone really has points. Opening defense is critical to team success. Absolutely critical.
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